Off to a bad start

It’s been 10 hours since the LD22 started and I still haven’t started coding mechanics. I just decided on what “type of game” it will be, so finally I’m able to get cracking. I’m still basing my game on the framework from an old game, and I figured I’d take more stuff from that, than only cmake-files. Nothing much, just menu functionality and main loop. The rest I will start coding now!

I haven’t shared that code on this page, but it’s accessible at sourceforge, or more specifically https://subspacebattle.svn.sourceforge.net/svnroot/subspacebattle. I hope you’ll see that very little is taken from there, and that it’s ok.

It feels bad that I haven’t got anything up and running yet, but the basics is: top-down “shooter”, but hopefully with a twist. Time to get crackin’!