So far behind…but looking hopeful

So, almost 9 hours have elapsed since the start of LD and I have…actually done absolutely zero coding and I don’t really have any ideas as to what I’m going to be making.  Am I screwed???

Well, on the plus side, I managed to get my test app running on Windows, OSX, and linux–and I got it to work on windows and osx without additional dependencies!  (I think…well, windows i might have gotten lucky in terms of test subject.  but I’m confident that even if it doesn’t work I can get it to)  So it’s settled: I’ll be using C# with SDL.net.  I’ll probably still be developing in Visual Studio with the .NET framework, but then my releases will be using Mono.

It was really coming down to the wire, and a tough call…if I hadn’t figured out how to get it working on OSX I probably would have started trying to learn pygame (which I should still do at some point).  But this is hopeful.  Ever since trying out XNA I’ve really liked dev’ing in C# with Visual Studio, it’s just…nice.

As for ideas, well…going to a social dance event for 5 hours didn’t really help me think about “alone” too much, haha.  I still really have nothing…maybe some really scatterbrained ideas, but nothing concrete.

But in any case, I’m really dead tired so I’m going to just get a really good night’s rest (I’m gonna have to sleep sooner or later anyways) and then wake up ready to both brainstorm and start setting up the project.  Who knows–maybe I’ll come up with a neat project idea while I’m sleeping xD

Interestingly enough, Alone was the name of the experimental way-short visual novel I made in a day.  I think as a theme, it kind of begs me to think of something artsy–as in, a game that tries to make some sort of psychological or emotional impact.  Something that sends across a message of some sort.  In contrast to say, evolution or something, which I’d just regard more of as something to make into an interesting game mechanic.

I guess the ideal way would be to make something that is both a game mechanic and has emotional impact.  Hmm…what to do?

I do have to say though, that I like Alone a lot better than most of the other top-placing themes.  Randomly-generated, meh…Evolution, kind of okay I guess but I can see that one a little too easily.  Parallel dimension too, that’s too game-mechanic-y.  Forgotten places might be kind of interesting.

But anyways….alone.  alonealonealonealonealonealonezzzzzzzzz