Fourth Hour of Progress
Four hours into the game.. and it’s starting to almost resemble something here.
Spent most of this hour working on GUI and starting to put in the base of interactions with stuff.
Basically when you activate something, it will send a list to the GUI of actions you can do with it, and then show those actions as a list.
Next I need to make it so you can select actions from that little pop up, and have it send a function call back to the object you activated. I think I’m going to make it so the baseObject has all of those functions, and I just override them when I want it to do something special. That way I can do some simple messages when stuff doesn’t do anything like old point and click games used to do.
