Progress

As I said in my previous post, I struggled to come up with an original idea around the “alone” theme. I thought and mulled over it and brainstormed a few things. Then got to prototyping some movement and controls, and voila: my first screenshot for LD22:

It’s going to be a top down point-and-click “adventure” with fixed cameras. I’ve never made a point-and-click adventure before, hell I can’t even think of the last one that I played. The theme is really evocative of stories and that’s hard to really hammer out in 48 hours. I’m not expecting it to be too terribly long, but I’m hoping I can get core gameplay down fast so I can produce what little art my inferior skills can produce.

Comments

ericdpitts
17. Dec 2011 · 06:10 UTC
I considered making a point and click adventure game, since I love those so very much, but went with something different. I’m looking forward to seeing what you come up with!