Progress report 2.0

I’ve spent the past few hours watching the sun rise (I’m in Belgium) over a snowy railway line, drinking coffee and contemplating what it means to be alone.

I’ve got a game concept, and yeah – it’s a platformer, I get the feeling those are popular – hopefully I’ll be able to enact something to make it feel good by the end of the day.

Where I am? Well you can see for yourself, I’m continually deploying to my Heroku instance here:

http://ld22-ashton.heroku.com/ (Warning, spins the CPU a bit as I’m not mitigating that yet)

So that’s level loading, level creation, basic player physics and controls sorted out. Not bad really, I’m pleased with that progress. Now I’m going to step back and do the following:

  • make sure I can write a script to tell the story I want to tell,
  • sort out a splash screen, loading, and basic application life-cycle
  • write the story from beginning to end
  • Make sure the game has a logical beginning, middle and end
  • Tweak tweak tweak, polish, real  graphics and real sounds
Source can be found here for what is done so far, keeping it published as I go along. https://github.com/robashton/ld48_22