Progress
I couldn’t think of anything else, but I decided the game should be about you in a group of some kind, and early on everyone dies but you, and you have to get them revived somehow.
So that evolved from a Final Fantasy style rpg (which I don’t have time for) into a top down Zelda style thing. Right now I have levels loading, and a player who shoots and moves around. I’m using the Flixel Power tools and the DAME level editor, and I’ve made tons of progress.
DAME has some quirks, there are a few lines that I have to fix every time I export, but it’s been mostly cooperative.
Tomorrow I’ll focus on creating enemies to shoot (or today? hmm)
I also want to crack at having the player start with the Ultimate Weapons and Loadout (since he’s using his fallen comrad’s weapons) and then downgrading as the game goes on. I think Yatzee Ben Crowshaw postulated that this would be an interesting mechanic, instead of aquirering gear you give it up as you go along.
I also want a crack at having something on the level of Ico, where it’s linear but at a key moment you’re given a choice and you simply MUST choose the hard path. While it’s required to take it, it’s appears to be up to the player.
ha, I’ll probably not get that far.