Glory or insanity awaits!

Glutten for punishment that I am, I’m in for another Ludum Dare.  I’m gonna try something a bit dangerous this time, by using the compo/jam (most likely the jam) as a crash-course test for Unity3D.  I’ve heard lots of good things about it, but never used it (or even installed it) myself.  Let’s see if I can get ANYTHING achieved in it this weekend!

(Disclaimer: I reserve the right to change my mind and use XNA or flex)

Here’s what I intend on using

Coding

  • Unity3D 3.4.2

Graphics

  • Inkscape (maybe)
  • Corel Paint shop

Sound

  • Audacity (Sound Effects, recorded using household objects and a microphone)
  • ACID Xpress 7.0 (Music, if there is enough time after everything else is in place)

Time-lining

I don’t use anything fancy for time-lining, just a table of events on my personal website, with concept art, screenshots, and vidcaps.  I have preapred the page for LD22 at http://derekstobbs.net/projects/projects-ludumdare/projects-ld22 and will be tweeting now and again (follow @Kalakian if interested).

The compo starts at 02:00 on Saturday morning here, so it’ll be an early night for me, so I can get up stupidly early, get caffeinated, and try make sense of Unity3D.

Good luck everybody, and have fun!!