I’m In.
So, I’m in. This’ll be my second Ludum Dare.
I will be coding using openGL in C++. Some libraries I’ll be using: OIS for input handling, FTGL for text rendering, and ogg/vorbis for sound.
Still not certain whether to go 2D or 3D. Will wait for the theme to decide. If I go 3D I might also bring in some engine code from another project– just basic 3D math and stuff, no game code. The schedule is going to be tight, this being the holidays, so I may end up switching from compo to jam midway through.