My LD Game(s) – Requirements

Well, I’ve decided on some parameters to guide the design of the “microgames” that I want to make for LD.

  • The games’ state must be tracked as a collection of numbers, ideally integers
  • The games must use very simple stages (single-screen, four or fewer types of terrain element including open space) or a single stage
  • The games must has integer scores
  • The games must have one or more definite loss conditions, but must be continuous (IE: no definite win conditions)
  • The games must each give the player only two retries (three tries total), but must clear misses at certain score intervals (will vary between games)
  • The games must have some kind of event at a high score threshold (event and threshold will vary between games)
  • The games must not involve combat
  • The games must only use the arrow keys and space bar, but ideally not all of them
  • There must be four or five games (no fewer than four, no more than five)
These are all definite, measurable requirements. This should give me some direction to go in with these games. Peace, love, and defined goals, – Henry (Edit: “definite” not “definitely”)