I’m in, of course :)

That time of year has came around once again, where I have an excuse to lock myself in my bedroom, and do nothing but code, eat, and make “art”! I was planning on using C# this time round (https://github.com/neilogd/PsybrusSharp being the WIP C# port of my engine), but since I am lacking time with Christmas being around the corner, and less than a week till LD I’ll be sticking with my C++ engine, Psybrus (https://github.com/neilogd/Psybrus). However the game will be written in all C++ this time, as since last LD I’ve stripped the GameMonkey support from my engine. Back to basics for me! I’ve got my Windows development machine setup for testing my own, and rating other entries too, instead of relying on my VM.

Tools I will probably be using:

– Visual Studio 2008 & Xcode 4 for codes.
– Sublime Text 2 for general text editery.
–  The GIMP & Blender for artistry.
– Renoise, Audacity & bfxr for soundness.
– Screen Ninja for timelapsing (if it doesn’t decide to crash this time).

Really looking forward to the weekend, and best of luck to all!