Warm-up progress so far
I didn’t get started until about 18:00 today, so it doesn’t upset me too much that I haven’t gotten as far as I’d like.
I didn’t bother with a theme, other than “draw the first thing that comes to mind and build a game with it”, I drew a jumbo jet so I decided to fly with it.
This is written with vanilla HTML5 Canvas and Javascript, although I’m building up some common libs that I’ll release as OSS next week and probably consume in the actual challenge if nobody minds too much.
The aim of this game is to fly the aircraft around using the mouse (or touch I guess), it has some vague physics (so stalling when you get high etc) and collect the stars while avoiding the pigeons.
Well that’s the plan anyway, it’s 2AM and the physics are ropy and I’m not yet collecting any stars and there are no pigeons. I feel I should throw all the game mechanics in and deal with polishing the physics and graphics tomorrow. I’ve learned a few things with this exercise already that I’ll be using in the real deal next weekend – chiefly:
- Get all the game-play in by the end of Saturday night
- Spend Sunday polishing
- Don’t spend Friday and Saturday polishing
- Buy food before beginning, and get some sleep the week before – not starting until 18:00 will be dumb ๐
