Hooray for XNA!
ran into some major snares this past week. Our animation system was all sorts of wonky… and unfortunately too many hours were spent trying to fix it. However, as we’ve committed ourselves to the Ludum Dare October Challenge, we’re going to take another step “back” in order to speed up development time. Our top developers are experienced with the XNA platform, so we decided to use XNA 4.0 in order to side-step our model and animation loading issues. While we are not proud of this, our code monkeys already have an XNA engine up and running, including 3D sound, animation, and custom shaders. So, all things considered, yay for XNA!
We’ve made some progress on our art assets as well. We have two musical scores written, one for in-game and one for the menu. We have our blob-man model fully animated, and (using previous game code) randomly generated planets for our blob man to run around on. Finally, we’ve got this awesome logo for Splat!
As Halloween ticks ever closer, we wish everyone the best of luck! The OPifex team is certainly going to need it this week ![]()