Kobo II: Second try!
Yep, Ludum Dare is running the October Challenge again – and I’m in, of course!
As some of you might remember, Kobo II begun life in last year’s October Challenge. The plan was to start really small, with little more than placeholder graphics and basic game logic, especially considering that I would use my own language EEL, which didn’t even have an OpenGL binding at the time.
[…]
Last year: Scripting engine with no OpenGL binding.
Now: The below + physics, GUI, sound engine etc. Somewhat better chances of coming up with something playable, I guess… 😉

David
Comments
onefineline
08. Oct 2011 · 17:59 UTC
Hahaha, I have no idea what your game is, but your pics are very cool!
09. Oct 2011 · 17:36 UTC
Thanks! Well, there are obviously massive explosions! What more does one need? ;-D
onefineline
10. Oct 2011 · 02:08 UTC
Haha, my thought exactly.
digital_sorceress
10. Oct 2011 · 10:02 UTC
I remember playing Kobo Deluxe a couple of years ago, when you mentioned it on indiegamer forums.
Your new project sounds interesting. The terrain looks wonderful. but I’m a bit concerned seeing all these explosion graphics. :/
Your new project sounds interesting. The terrain looks wonderful. but I’m a bit concerned seeing all these explosion graphics. :/