This has been my first LD. I've managed to complete a game and the whole
 weekend was a nice experience. Here's what I've thought...
 
 Before LD21
 
 + you can't possibly make interesting levels by hand in whatever little
 time you have left after finishing the engine and art, therefore you need
 to make a game that doesn't rely on levels
 + you can't make decent 3d games in 48 hours
 + you can't balance a game in 48 hours
 + libraries are for lazy programmers
After LD21
 
 + you can make interesting levels because developping with libraries saves
 you lots of time or you could make a level generator
 Astar
 Hell fortress escape
 
 + you can make nice 3d games in 48 hours with the proper tools
 Stratus
 Under a watchful eye
 Prelude of the Chambered
+ libraries are mandatory if you want something more complex than a tic-tac-toe like game
 Gather 10 keys to escape
+ mining games are pretty damn popular
 Lost in the shadows
 Caved in
 Tea powered escape!
+ 48 hour entries can provide an interesting atmosphere
 Escape from the labytinth
 AWOL
+ you can write a story-based game in 48 hours with superbe pixelated graphics
 A tale about life, death and a loser
+ WordPress hates me