The Getaway Car – postmortem.
Having never done a competition like this, I wasn’t really sure what I would be able to do.
As it turns out, I’m pretty proud of what I was able to do in such a short amount of time. I’ve only had my hands on the App Game Kit for a few months, and during the first 2 months it was in Beta, so it was a bit unstable and commands were unfinished. It was officially released on Monday August 15th, just 5 days before the competition.
What I’ve learned from this experience:
- It takes a VERY long time to get good at making art assets.
- Under pressure, and with some family support, I can accomplish more than I thought.
- I love the App Game Kit. While it’s early in it’s development, it’s a great tool for making games.
- Sirens are hard to implement in a game without them becoming annoying.
In the end it’s a game that I only spent 48 hours making, and still took time out of that to go have dinner with my family, and get a good 8 hours or so of sleep Friday and Saturday night.
All things considered I’m happy with it, and after some fixing up it will make a nice game to release commercially.