Super Kommandant Extreme Post-Mortem

Alright so i had a ball this Ludum Dare, really glad i entered anyway, rather then writing a huge essay i will just write a few short(ish) points:

What i did right:

  • Stuck to my guns! i had an idea and even though i found it very challenging to implement the basic game mechanics i feel a great sense of achievement as a result.
  • Slept at least 8 hours each night and ate a reasonably healthy diet.
  • Pulled myself together on day two despite feeling quite restless and distracted.

What i would change next time:

  • The idea i picked and the way i implemented it ended requiring a lot of instructions for not that deep game play, looking back on it now i feel i need to adjust my designs to allow for  ease of learning, stick to mechanics which are self explanatory or familiar.
  • I made the fairly bad mistake of choosing to do ‘quick and dirty’ code ignoring years of good practice with dynamic systems, even though i thought these would save me time i believe they ended up costing me extra in the end and potentially limiting the players experience as a result.

So whats next?

To me Super Kommandant Extreme is an unfinished game with which i can do a lot more then i am presently so once i have settled down i will begin working on a post-dare version with the following features:

  • Many varied enemy types!
  • Day time, allowing the player to control the ins and outs of prison life!
  • Expand and customise your prison!
  • New victory condition : Become a General! every German officers dream!
  • Host functions, Embezzle funds and get investigated by the Gestapo!
  • Manage your daily budget and save up for that extra watch tower you have always wanted!
  • Re-done Graphics, sounds and sooooo much better AI!
  • Better lighting efficiency so we can put even more light sources in game!
  • Customize guard behavior, patrols and more!
  • Deal with Sabotage attempts as well as escapes!
  • Many more!