Super Kommandant Extreme Post-Mortem
Alright so i had a ball this Ludum Dare, really glad i entered anyway, rather then writing a huge essay i will just write a few short(ish) points:
What i did right:
- Stuck to my guns! i had an idea and even though i found it very challenging to implement the basic game mechanics i feel a great sense of achievement as a result.
- Slept at least 8 hours each night and ate a reasonably healthy diet.
- Pulled myself together on day two despite feeling quite restless and distracted.
What i would change next time:
- The idea i picked and the way i implemented it ended requiring a lot of instructions for not that deep game play, looking back on it now i feel i need to adjust my designs to allow for ease of learning, stick to mechanics which are self explanatory or familiar.
- I made the fairly bad mistake of choosing to do ‘quick and dirty’ code ignoring years of good practice with dynamic systems, even though i thought these would save me time i believe they ended up costing me extra in the end and potentially limiting the players experience as a result.
So whats next?
To me Super Kommandant Extreme is an unfinished game with which i can do a lot more then i am presently so once i have settled down i will begin working on a post-dare version with the following features:
- Many varied enemy types!
- Day time, allowing the player to control the ins and outs of prison life!
- Expand and customise your prison!
- New victory condition : Become a General! every German officers dream!
- Host functions, Embezzle funds and get investigated by the Gestapo!
- Manage your daily budget and save up for that extra watch tower you have always wanted!
- Re-done Graphics, sounds and sooooo much better AI!
- Better lighting efficiency so we can put even more light sources in game!
- Customize guard behavior, patrols and more!
- Deal with Sabotage attempts as well as escapes!
- Many more!