Flashpunk and A* and escape, Oh my!
Astar Postmortem
http://www.ludumdare.com/compo/ludum-dare-21/?action=rate&uid=3309
Tools used
Flashdevelop – $0
Flashpunk – $0
PXtone – $0
ASEprite – $0
Postmortemdinner – $16
Total cost – Not going to laser-tag with my friends on Saturday D:
Learn from my mistakes –
– and don’t leave butternut squash soup out for 48 hours, it goes bad. Also, making games is hard:
The first risk I took was implementing the A* pathfinding algorithm into flash, which beforehand I had only ever done in Gamemaker, and that was a looong time ago. So I opened that up for reference and away I went.
The first implementation “worked” but had some sorta hilarious path results. I wish I had a screenshot but it looked somthing like this ->

My professional representation of pathfinding gone wrong
The Second issue was sound. I knew I needed music and I had a nebulous idea of the type of feeling I wanted from the music. “Puzzle-y music” I thought… “Puzzle-y music”… So I started to fool around with some violins and realized I sucked at that. So I ended up using my old friend the Sin-wave and was glad I did. It took about three tries before I had the sound I wanted.
So I suppose the lesson here is to experiment, because my favorite part of this compo/exercise is the risks I took and learned from.
blah blah blah, you can play it here.
P.S. I secretly have a crush on every participant, don’t tell. Great job everyone!
