Flashpunk and A* and escape, Oh my!

 

Astar Postmortem

http://www.ludumdare.com/compo/ludum-dare-21/?action=rate&uid=3309

 

Tools used

Flashdevelop – $0

Flashpunk – $0

PXtone – $0

ASEprite – $0

Postmortemdinner – $16

Total cost – Not going to laser-tag with my friends on Saturday D:

Learn from my mistakes –

– and don’t leave butternut squash soup out for 48 hours, it goes bad. Also, making games is hard:

The first risk I took was implementing the A* pathfinding algorithm into flash, which beforehand I had only ever done in Gamemaker, and that was a looong time ago. So I opened that up for reference and away I went.

The first implementation “worked” but had some sorta hilarious path results. I wish I had a screenshot but it looked somthing like this ->

My professional representation of pathfinding gone wrong

 

The Second issue was sound. I knew I needed music and I had a nebulous idea of the type of feeling I wanted from the music. “Puzzle-y music” I thought… “Puzzle-y music”… So I started to fool around with some violins and realized I sucked at that. So I ended up using my old friend the Sin-wave and was glad I did. It took about three tries before I had the sound I wanted.

 

So I suppose the lesson here is to experiment, because my favorite part of this compo/exercise is the risks I took and learned from.

 

blah blah blah, you can play it here.

P.S. I secretly have a crush on every participant, don’t tell. Great job everyone!

 

 

Comments

tcstyle
23. Aug 2011 · 17:48 UTC
That really is a hilarious pathfinding.