Complete!

I made it in on time, without the upload issues, and actually had a decently sophisticated engine by the end of things! Yet another awesome LD experience.

Final Escape Timelapse

Some though, post-mortem:

Have more of my engine assembled beforehand – avoid wasting TONS of time on collision and movement stuff, and also avoid the spaghetti code I ended up writing.

Place a premium on powerful/accessible level creation – I meant to implement external storage, for maps/screens, but I didn’t quite get there.

Make sure to get the core mechanics assembled/playable from the earliest, as opposed to working mostly on tech until… say, mid-day Saturday.