Escape from the Frame final

Escape from the frame is, well, unfinished.  The four levels I have all work reasonably, but they’re not to the quality I would like them to be.  Perhaps that’s the status of a 48-hour compo, but I see others whose games I would be satisfied with…  At least I did build something playable.  That’s the main goal of this, no?

Get Escape from the Frame at: http://www.cavein.org/~chris/code/escape or from the links in my entry page (which go to the same places)

For Escape from the Frame, I started out with too large of a goal.  I wanted a mini-game mash-up, but the games ended up more frustrating and less fun.  I also ran out of good health Saturday even/night, so some of my brainstorming/developing time got lost.

Things I’ve learned from this compo:  start simple, but not too simple.  Gravity is a harsh mistress.  Spend more time on gameplay, less time on achieving stable orbit for the actors.  The trip to the brewpub was a godsend, and should be repeated next time.  Sleep just enough, not too little, not too much.  You can’t draw, vitae.  You can’t music, vitae.  Try using generators for such things better.  Generic tools can combine in wonderful ways.  MacBook Pro is a fun machine to tool around on, and will probably serve as a main box soon.  And much much more…