Chemical A21
Unfortunately, this 48-hour game compo has been more of an 8-hour game compo for me, due to being out of town, packing to move out of here, etc. etc. etc.
But I’ve managed to get something going by limiting myself to a simple click-driven game with basic shape drawing and SFXR for sounds. I had planned on being more ambitious, drawing some artwork, and recording audio — but I didn’t have the time and motivation between everything else…
BUT I shall battle onward! Three hours to add a little polish and more gameplay variation. Excited to see what everyone else has come up with!
