And it’s submitted…

Well, I have run out of puff – and nearly painkillers. My teeth are killing me but I have completed a game in 48 hours – didn’t think that’d happen! I’m pretty pleased with the result – can’t imagine it’ll win any prizes but it’s a nice little concept I think I could expand later.

So, what have I learnt?

  • Your first idea, isn’t always your best. I went with my first idea this time but I had 4 or 5 along the way that would have been better (at least I think so). Stuck to my guns to get something done
  • Creating sounds is easy – creating good sounds is hard and takes up a long time. I’ll definitely factor that in next time I do Ludum Dare (yes, I want to do it again!)
  • Creating music is hard (even bad music). It’s difficult to find good tools. It’s difficult to have any idea where to start. Sourcing freeware music is much much easier. Still, there are procedural generators out there – even if the output is a bit naff.
  • Having a schedule for 48 hours is pointless, just go.
  • Coding fast is fun! (I think already knew this)
  • What you think of your game isn’t always what other people thing of it.
So without further ado, here it is.. Play The Cell And the complete timelapse from two days of work: http://www.youtube.com/watch?v=NcGyxfOhxNQ Over and out!

Tags: post-mortem