Prison: Escapor
9 hours to go… I doubt I can finish my entry in time, I’m not giving up though, planning to enjoy it till last second 
Because this is the first game creation contest I ever participate in, and I think it’s the greatest competition in the history of gamedev contests so far.. I mean we took down the competition site!! it was like friendly-fire DoS attack.. I’ve learned many good lessons, I’m definitely going to write a detailed post-mortem on what went right and what went wrong, at least for my future self who I know is folish enough to participate in many more competitions.
When I first started working on my entry, I had 4 game concepts within an hour, all of them are great ideas on paper, in the end I chose this one which I called Prison Escapor:
It may look kinda chaotic, but the idea is clear in my head… I think ๐
Here’s how it looks now:
The biggest problem I have is the AI, it took me most of today’s work so far to make that guard chase the player around through the tunnels until he losses him or finds another prisoner to beat down, that’s one way to get rid of guards ๐
So you see, finishing this today is unrealistic, but I’ll try my best to get it as close as possible to playable state.

