New Direction….
Well! Sort of panicing since I only have 9 hours left to do this, but….
I have basic sword fighting in. The player has a slight edge because their weapon reaches out a little farther than the enemy’s.
The problem is that it’s too easy if you just engage one, and ridiculously difficult when you engage several.
(By the way I’m so glad I’ve implemented velocity for all movement; it makes fighting physics a lot easier)
So, my solution, is going to be to vary enemies, somewhat, but the larger part of the solution is Arrows.
You’ll pick up different kinds, and then they have different abilities (normal, explosion, freeze, slow, fear, etc).