The Final Stretch
Just over 12 hours to go.
I have an eventful day yesterday. At first thoughts, I feel like I got really little done, which is true. Most of yesterday was spent building up the engine. And now I’m in a place which allows me to add new game features with a handful of lines of code and some text files.
On my plate for this morning is: A mapping API, a HUD to show you status info about the ship (basically just the time until you die), and change my drawing code for my subsystems so it allows me to use a broken model. Also, depending on the time, I’m going to animate the tileset globally, as a short of cheap way to add lighting effects, and make the lights on the components look cooler.
