Goodnight LD21
Well, I think it’s about time to call this a night, even though it’s not a night, it’s well into the morning. Things haven’t gone quite as I’d planned so far, but I suppose either way, I’m getting a lot done. Spent a good bit of time assisting with a different project while I ate my first meal of LD21:

Spicy like you have no idea.
Once again my lovely little wife came through with not only a tasty, but a visually appealing dinner for me to blog about. It was washed down with the obligatory energy drink, which has gotten me thus far. Unfortunately a bug with importing models took a good bit of my time, and then a separate issue with my character controller code. I actually started implementing saving and loading of scenes for this past hour-ish so I can create levels in my scene editor and then load them individually, rather than hard-coding the levels in my script. Did some preliminary modelling stuff:

Believe it or not, the pink thing is the protagonist
The modelling goes surprisingly fast for me. I have yet to really texture all that stuff. I dig Blender’s AO baking capabilities, but I’ve got to do some work incorporating some more texture to everything. Just hope I can make this all work by the deadline. For now though, I need to sleep.