So Escape is the theme…

…imho a rather uninspiring one, because most game design can be broken down to escape from (situation, poverty, unimportance) to something (better situation, wealth, heroism).

Nevertheless I already got three ideas in the last hour and am actually choosing the one with best chances to get finished in 48 hrs.

Comments

wonderwhy-er
20. Aug 2011 · 05:55 UTC
I agree… To broad to be fun. You can make anything you want from platformers to point and clicks or even breakanoid adding a liiitle mechanic or plot line to meet escape theme.

Hard to use such a theme creatively. But may be someone will prove me wrong, we will see in few days 😀