Es-ska-peh

For about 10 seconds after the theme was announced, all I could think of was “What in the heck is this theme; what could I possibly do?” After that the ideas started flowing.

I’m still refining the idea itself, but the basic idea for my game is that the player will need to continually(perpetually) escape monsters in a top-down 2d maze-like dungeon. The player will have traps available to use to hinder the monster’s progress from catching up with the player. Finally, to add in a layer of suspense, I’m toying with the idea of adding in a fog-of-war element. The player will have to listen/look for clues to determine how close the monsters are(possibly saving me from having to compose music huzzah). I imagine a lot of this will be subject to change as I start to iterate upon the idea.

Unfortunately, before I am able to even start working on the idea, I have to start working on the base code. That currently means working on A* path-finding for the monsters through the maze and the general skeleton for the game; including code to support multiple monster types with different AI.

I’m excited to see how it all turns out. I shouldn’t be staying up too much longer tonight. Thank goodness for living in the Pacific time zone.