Frist Psot
This is my first time. I’ll be using my game engine i’ve developed (in C++) over the past few months.
The engine is built using the following tech:
- Ogre – Renderer
- Bullet SDK – Physics
- Lua/Luabind – Scripting
- OpenAL/Ogg/Vorbis – Audio
- Particle Universe – Particle System
- OIS – Input
- Recast Navigation – AI Path finding
Comments
19. Aug 2011 · 17:21 UTC
I think you’re supposed to link to any libraries or engines that you use that aren’t freely available elsewhere, just so that everybody has a fair chance to use the same tech!
19. Aug 2011 · 17:25 UTC
oh neat! I love to see that more and more people are using their own lua engine. I would like to double the request to see the source if you don’t mind. I am hoping that there are things I can borrow for my own engine.