Frist Psot

This is my first time.  I’ll be using my game engine i’ve developed (in C++) over the past few months.

The engine is built using the following tech:

  • Ogre – Renderer
  • Bullet SDK – Physics
  • Lua/Luabind – Scripting
  • OpenAL/Ogg/Vorbis – Audio
  • Particle Universe – Particle System
  • OIS – Input
  • Recast Navigation – AI Path finding
The engine is designed such that the entire gameplay can be coded in Lua.   So I’ll be scripting the entire gameplay.  This also helps in quickly prototyping the game.   I use blender for creating 3D models

 

Comments

19. Aug 2011 · 17:21 UTC
I think you’re supposed to link to any libraries or engines that you use that aren’t freely available elsewhere, just so that everybody has a fair chance to use the same tech!
19. Aug 2011 · 17:25 UTC
oh neat! I love to see that more and more people are using their own lua engine. I would like to double the request to see the source if you don’t mind. I am hoping that there are things I can borrow for my own engine.