I am potentially in
As long as nothing else gets in the way this weekend, I plan to make something small and playable.
I will be using the following:
Framework: XNA (using Reach profile)
Engine: Afru
Physics (if needed): Box2DXNA
Other stuff: SFXR, FL Studio, Paint.NET/Photoshop CS3, the XNA samples (for things like bloom :D)
Good luck everyone!
ALSO: XNA users should ALL use Reach for their graphics profile, unless absolutely necessary to use HiDef…