I am potentially in

As long as nothing else gets in the way this weekend, I plan to make something small and playable.

 

I will be using the following:

Framework: XNA (using Reach profile)

Engine: Afru

Physics (if needed): Box2DXNA

Other stuff: SFXR, FL Studio, Paint.NET/Photoshop CS3, the XNA samples (for things like bloom :D)

 

Good luck everyone!

 

ALSO: XNA users should ALL use Reach for their graphics profile, unless absolutely necessary to use HiDef…