N41
I haven’t competed in Ludum Dare (or other accelerated game development competitions) before. But if all goes according to plan, I’ll be competing in LD21 in less than 24 hours. For my first event, I’m setting my goals appropriately: I just want to finish something before the deadline 
As with all my recent projects, I’ll be using my unencumbered custom game engine based on C, SDL, OpenGL, and Lua (the Radius Engine) and my personal menu/layout/key-binding Lua code available here (of course, no game logic will be reused for the contest). Graphics will be created with The GIMP and sounds with sfxr (or FamiTracker if I can’t figure out sfxr).
Thanks to the Ludum Dare community for starting this great tradition. I’m looking forward to it!