I’m in

This will be my second attempt at a Ludum Dare now. Last time I wasn’t able to finish, but I learned a lot. Interestingly enough… most of the code I’d written as a framework for the last Ludum Dare, I incorporated back into my main engine. Actually it was more like… put my main engine into that framework. In any case, as a result, this time around I will be using:

  • Coggoid! My engine itself that I’ve been working on for years.
  • Blender, as it imports directly into Coggoid
  • Sfxr and Musagi most likely for sound and music if I’m able to get that far
  • Audacity for sound editing, again assuming I get this far
  • A very old version of Paint Shop Pro, and probably a little Paint .Net for textures
Shouldn’t be interrupted by any art shows this time around so maybe I’ll have a better shot at this. Really looking forward to putting my engine to the test. I’ll likely be adding a feature or two to it over the course of the competition as needed. Good luck to everyone out there!

Tags: blender, coggoid, musagi, sfxr