I’m in
This will be my second attempt at a Ludum Dare now. Last time I wasn’t able to finish, but I learned a lot. Interestingly enough… most of the code I’d written as a framework for the last Ludum Dare, I incorporated back into my main engine. Actually it was more like… put my main engine into that framework. In any case, as a result, this time around I will be using:
- Coggoid! My engine itself that I’ve been working on for years.
- Blender, as it imports directly into Coggoid
- Sfxr and Musagi most likely for sound and music if I’m able to get that far
- Audacity for sound editing, again assuming I get this far
- A very old version of Paint Shop Pro, and probably a little Paint .Net for textures
