IM MOTHER FRICKEN IN!!!

i was too shy to do the IM IN video but this is me saying i’m in.

I’ve been challenged to do an FPS this time around. It will have to be in the style of wolfenstein, because that simplifies level design (I can use a tile editor) but I’ll be able to have articulated meshes for the enemies.

I’ll be using XNA this time around. The last two attempts were opengl / SDL / fmod / god knows how many small API’s plus I’m now bored with c++ for small games.

I’m constructing my starting framework over the next couple of days, it will support my usual “lazy loading” scheme for textures materials meshes and sound. I’m using tiled as the level editor – am going to release an XNA .tmx file loader in the next day or so for all to use.