Mini-LD: Midpoint Progress
Well, here we are. I’m not nearly as far along as I would’ve liked, and I have probably the most daunting of my tasks ahead of me: Making the AI that guides the opponent ‘player’ in my game. I’ve never done anything like that and while I have a pretty good idea about what I need to do, there’s always all sorts of gotchas. In any case, right now:
- I’m not in love with the tileset, but it’s functional. The NES palette is pretty terrible, but I feel like I’m committed. That’s fine, really.
- Dungeon generation works fine, though the autotiler I made has trouble with some edge cases (corner cases, actually). I’m pretty happy with how the dungeons look. If nothing else, I learned some really useful stuff doing it.
- I think I’m changing the name to “The Legend of < >”

