MiniLD #26: Overkill Demolition Company

My favorite genre of casual game currently is demolition-type games (especially on the iPad/iPhone). Think Angry Birds, or iDemolition. I really enjoy the games which present you with a sturcture and a minimum amount of materials/equipment with which to bring that building down. While I love the puzzle aspect of these games, sometimes I wish there were a sandbox mode that I could just mess around and blow things up in. My game is my attempt to (sort of) realize this wish. I want to make a game where the goal is not to bring down a building with the minimum amount of force- it’s to completely, ridiculously destroy the building in ludicrous ways. My original inspiration for this game was a demolition game where you hurl huge meteors in the sides of buildings, sending parts everywhere.

I might not even submit this game, but I’m having a ton of fun creating and, most importantly, playing it so far. If anyone wants to follow, I will likely post updates only on my blog at http://codenameian.blogspot.com/ since I’m not sure how the blogs work here. Is there a way to view all posts on, say, MiniLD #26 at once? Or is the only way to view other people’s posts through the dashboard view? Very strange organization… anyway, the required post:

A: Name of the game

Overkill Demolition Company (I need a better name, I think.)

B: Description (140 chars)

Destroy buildings in the most extreme, overblown, and stylish methods possible.

C: One mockup image

See blog: http://codenameian.blogspot.com/2011/05/overkill-demolition-company-part-1.html

D: Definition of Done: (Example) 3 levels, 3 enemy types, 1 boss, music track, sfx

Necessary:

* Physics of buildings and explosions

* Scoring system

* A level- or money-based unlocking system

* Three distinctly different and fun weapons

* Randomized maps (since the game is not about puzzles, why have premade levels?)

* At least 3 different building templates

* At least 2 different building materials

Hopeful:

* At least three weapons, including passive (bombs, nukes, meteors) and active (godzilla, mechs) ones

* Random building construction (this seems hard) rather than templates

* Good, non-programmer, graphics (pipe dream)

* Sounds

 

Those last two hopeful goals might tell you my personal goal for this game. I don’t necessarily care about the vanity polish of this game. Since I wasn’t sure where/how to post this post, I am already about 40% complete with my game, and I already legitimately have fun with it. That’s ultimately my goal, is to create a game that I want to play. And crappy canned sounds repeated ad naseum, and ridiculously detailed graphics really don’t make a game any more fun to play. It’s not something I would show off to someone necessarily, it’s just meant to be a fun time distraction!

Anyway, I imagine few people will read this. If you are actually reading, leave me a comment with any thoughts? I’m going to keep working on this, but I’m not sure if I will submit it- I would probably be embarrassed to do so.