Pit Dive post mortem
Pit dive is done in demo web mode:
http://www.devinmoore.com/pitdive/appletholder.html
It doesn’t have all the elements I initially wanted, but that’s mostly because the game took a turn in a more interesting direction once i started adding in stats. I just thought it would be interesting to show the number of moves, digs, etc. and then I got inspired to make a score based on the total level of descent minus the amount of moves it took to get there. This causes the game to move into way more strategy vs. just button mashing, which makes the game way more compelling. If you blast to the end, you will have a crap score, probably a negative score. I got as high as 150 or so trying pretty hard. Bugs: don’t dig past the edges of the level… I didn’t finish handling this for the demo but I will fix it soon, as usual I am running low on time and I wanted to stop someplace sensible vs. having a bunch of buggy, half-implemented features.