Twisty Passages
It was a sunny afternoon, and Alice was having a picnic on a grassy hillock, when suddenly the ground gave in under her..
The game will feature twisty passages that don’t quite follow euclidean geometry. In the darkness lurks cave-spirits, silently stalking the player as she tries to make it out of the dirty tunnels.
Feature targets:
- Portal based non-euclidean passageways
- Moving translucent cave ghosts, that send the player character running in panic away from them if she gets too close
- At least two different levels / cave styles
- Intro and ending
Theme:
Loosely based on the Dirt and Descent themes.
