Twisty Passages

It was a sunny afternoon, and Alice was having a picnic on a grassy hillock, when suddenly the ground gave in under her..

The game will feature twisty passages that don’t quite follow euclidean geometry.  In the darkness lurks cave-spirits, silently stalking the player as she tries to make it out of the dirty tunnels.

Feature targets:

  • Portal based non-euclidean passageways
  • Moving translucent cave ghosts, that send the player character running in panic away from them if she gets too close
  • At least two different levels / cave styles
  • Intro and ending

Theme:

Loosely based on the Dirt and Descent themes.