Mini-LD #26 โ Dig, Descend, Destroy
Or, “Oh no, what am I letting myself in for?”
My themes are the above. Dig dirt, Descend into the ground, Destroy the environment for your own selfish needs. ๐
Title: Dig, Descend, Destroy
Because I cannot think of a name.
Description:
Yet Another Mining Game ™. Dig, admire the not-very-realistic water and rock physics, collect treasure! Probably die horribly.
Mockup:
Definition of Done: (Oh dear, this is the hard bit! I’ve tried to limit myself, which means I might actually achieve ‘done’.)
- Player can run around and destroy terrain.
- Terrain is randomly generated to some extent. Caves, mineral veins, streams, all very basic.
- Water moves around, in a semi-realistic fashion.
- At least one kind of dangerous enemy.
- Animation of some sort. Fairly basic.
The more I look at this list the more minimal it looks! I’d like to try to have:
- Terrain generation that makes sense and isn’t boring.
- Several enemy types
- Terrain be falling-sand like, to some extent. Haven’t fully considered how that would work.
- Sounds! Not that likely and if so, probably sfxr.
- Particles! Ooh, sparkly.
- More player control over the terrain. Buckets, maybe explosives somehow.
- Maybe a shop? That’d make some sense.
- Even more feature creep…
Code-wise, I’ve decided to go with C++ as it’s what I’m most comfortable with, and depending on what convoluted physics models I end-up developing, Flash might not be fast enough.
Art is likely to be done in a mix of Paint and the GIMP, as the latter is better but takes forever to load up.
Sounds will probably be generated in sfxr, should they exist at all.
Music? You must be kidding! ๐