Egglins Attack Post Mortem
Hello everyone, I’ve been meaning to write this, but with reports and project deadlines bearing down on me I kept putting it off.
This was my first time participating in Ludum Dare, the primary goal I had was to finish, and have a game that was at least partial fun. I finished on time, and I’m overall happy with my entry.
What went right:
– The Teleporter concept, worked overall I would have liked to have more complexity to it, and some sort of combination
– Construct, I was able to get the player movement and Teleporters function working within an hour. As well as having a platform to create level layout on visually.
– The tutorial level, it was the first level I created, and I think it did a good job explaining the concepts.
– Sound Effects, I think they worked good, but with the music in the game you could hardly hear them.
What went wrong:
-The art, (kinda sad seeing as I’m a Fine Art major) When I started with the tutorial level, I was thinking of a high contrast game (mostly Black and White) Then the next level I added more textures and it didn’t look right. It also went wrong with a photographed main character, then a drawn enemy (though in my defense I did add the photographed player at the last minute)
-The music, haha shouldn’t have even attempted it. I haven’t had much experience with LMMS (or music of any kind). The volume was way to loud, and the music looped wrong, in addition to just being a bad song.
-Construct, (yea it was both good and bad) I had troubles with the Minimap (although they are solved now and I should have been able to figure it out before). There is also a crash that stems from the minimap (I believe).
I’m working on an updated version of the game. I’ve already increased the starting speed of the devices, fixed the minimap. I’d like to add some player animations, powerups, more levels, and I’m going to change the overall look of the game back to a high contrast look. I’d also like to see about adding a scoring system.
You can play the compo version here