I guess postmortem sounds grim enough…

Well, my first ever LD ended almost a couple of days ago (excluding the LD where I had to unexpectedly pull out because I forgot I was going to Vietnam the second day).

And how did it go?

Well, it could have been better. I decided in advance that sleep deprivation was going to be a big no-no: I either finish in daytime, or I don’t bother. Making games is fun, but it shouldn’t be too unhealthy.

There were also some dramatic unwelcome or unexpected interruptions, such as calculus homework, having to spent 5 hours helping a friend out with a film project, and having to research and apply fo tours to universities.

Overall, I could have done with more time.

The lack of time shows in the way that everything I made on the first day (engine, many graphics, hell, even music) was extremely polished, but everything I made on the second day (story, sounds, enemies, final polish) was *profanity*.

Lesson learned for next time!

One of the things I love about Ludum Dare is how inspiring the themes can be. This includes the themes that don’t get chosen. I plan to make a game with one of these themes soon.