Again…

But is anyone surprised? Or does anyone care? I take it no. Especially considering I’m a nobody with a track record of four failed ludum dares. I’m thinking of cheating the last 3 hours to see if I can’t get anything with proper collisions. That last screen shot? Never fixed it. I love failing.

Comments

01. May 2011 · 21:30 UTC
*hugs*
dadads
01. May 2011 · 21:40 UTC
You could always scope the idea down.

In fact, your game doesn’t even have to be a platformer or anything with collisions.
Radiatoryang
01. May 2011 · 22:05 UTC
Cheer up and scale back, you still have time!
pythong
01. May 2011 · 22:14 UTC
i know it’s kinda late now, but since you’re using flixel, can’t you just use the built-in collide function? FlxG.collide(a:FlxGroup, b:FlxGroup) if I’m correct. OR (for the next time: so that you’ll NEVER make it to the fifth/sixth failed LD) take a look at the sources how the others are doing it, or simply change your framework