The final stretch

After taking a break for food and non-screen time, it’s time for the last burst of activity. Tect-wise I’m almost done, things to do:

  • Expand NPC conversation options
  • Add win condition and success screen
  • Design world
  • Package up for other computers
  • Add sounds
  • Add room props
  • Still missing one enemy type (may be dropped)
  • Music?
  • Particle effects
  • Polish graphics

Yeah, that’s a pretty big list still. In particular ‘design world’ means designing and testing all the rooms and puzzles and making sure they fit together nicely.

Onwards!