The final stretch
After taking a break for food and non-screen time, it’s time for the last burst of activity. Tect-wise I’m almost done, things to do:
- Expand NPC conversation options
- Add win condition and success screen
- Design world
- Package up for other computers
- Add sounds
- Add room props
- Still missing one enemy type (may be dropped)
- Music?
- Particle effects
- Polish graphics
Yeah, that’s a pretty big list still. In particular ‘design world’ means designing and testing all the rooms and puzzles and making sure they fit together nicely.
Onwards!