So close I can taste it

Pictured: HUD which could do with some refinement, enemies which could do with some refinement, and two boxes that still don't look like robots
It’s almost feature complete, code-wise. All I have left to do is add in the ability to have intro and outro cutscenes (shouldn’t be _too_ hard) and in-game text triggers. Then I just have to design the one giant level this game takes place in, draw all the art, and do some sounds. I might even have enough time for music.