well I’m out
Failed pretty bad at finishing my game in time – I got stuck on creating a tool for procedural generation of the rooms for my top-down stealth game. I ended up trying to solve the problem of the hundreds of variations you can have for corner tiles in a top-down world, not actually having tried to tackle this problem. I thought it’d be neat to make the walls auto-build around rooms, and do it with proper corner pieces.
Such a minor detail to get stuck on, but I learned! I had a lot of fun working on the tool and framework itself that I decided to just keep doing that today until the deadline, and then write a blog / post about it.
I’ve written a blog post at my site about it, and will shortly post a packaged version of what I got finished for anyone curious.