well I’m out

Failed pretty bad at finishing my game in time – I got stuck on creating a tool for procedural generation of the rooms for my top-down stealth game. I ended up trying to solve the problem of the hundreds of variations you can have for corner tiles in a top-down world, not actually having tried to tackle this problem. I thought it’d be neat to make the walls auto-build around rooms, and do it with proper corner pieces.

Such a minor detail to get stuck on, but I learned! I had a lot of fun working on the tool and framework itself that I decided to just keep doing that today until the deadline, and then write a blog / post about it.

I’ve written a blog post at my site about it, and will shortly post a packaged version of what I got finished for anyone curious.

Comments

18. Apr 2016 · 02:24 UTC
You could still submit it for the Jam if you think you could finish it with a bit more time.
Kurehumanite
18. Apr 2016 · 02:33 UTC
Is Tunatown out yet though?
18. Apr 2016 · 02:36 UTC
hah, no on TunaTown. It’s in a little folder on my machine still waiting to be worked on.