Time to make levels…

All logic in, level progression works, win/lose conditions restart appropriately. So I put together a simple first level to introduce players to the mechanic. Take shiny thing, use it to unlock sections of the map and get to the exit (spinny purple thing). Simple. I just need to come up with a series of challenges that get progressively more difficult. This one is the first one, forces you to move in all directions, and use 1 item:

Really I’d have loved to make code to autogen these puzzles! However, time is wasting away, back to work!