Well over halfway finished
Finished the final Level just a few minutes ago… (only took all day) but I did do music, sound effects, and a intro screen. All that is left is to add a End Game screen/trigger, then refine concepts and maps with whatever time I have left. I also created a new character image, I like the image better, but I’m still not sure about the arm or the device… I also found a rather bad bug with the character that I can’t seem to get rid of, give the character a swing while against a wall, and you pop out on the other side.
I also got the minimap working for the most part, it still readers a few things weirdly, such as the circle traps rendering as egg-shaped. But it works great for figuring out the distance and how far you need to place the device for it to work.
The ever growing list of ideas I’d like to refine:
– Teleporting one teleporter to another, while they are in motion.
– Lives, right now when you are hit with a bullet you start back at the beginning of the map, but your teleportation devices stay where you last had them, so a keystroke and you are back. With lives you would have a limited number of times your devices would stay, before you had to redo the obsticals you already past.
– More levels, more traps, different environment.
Overall I’m happy with my progress, and feel I could finish anytime in the next 19 hours.

