Getting late here on the east coast
Well, I have had a fairly productive day. I have a rough physics engine in place though I still need to implement the main component of the game. I’m thinking of calling it sprung and you have these spring shoes that allow you to jump higher and higher as you go faster and faster. Its going to be a pretty linear 3d game, but thats ok with me. I need to clean up the mouse panning so its more controllable. My collision detection is “ok” in that it works, just you can see through walls but they also do keep you in, so its an aesthetics problem more than anything. I’ve never worked on a 3d game so these things are a bit foreign for me. Anyways, I have one level just about done, I still need some detection that the level is complete. Tomorrow is going to be level design and polishing day. I’ll probably have a rough build set up around noon if I keep up the pace. I’m really excited about this
You can never have too many spikes.
