Starting to look like a actual game

Implemented the player, extending a “monster” class so implementing monsters should be quite quick. When the player reaches a red target spot, the game generates a new world but the player keeps his status (not that there is much yet to see).

So, to come up, line of sight (not like rogue, no memory system, and quite limited) and a hud. Then monsters, I guess and basic interactions with them.

Here’s a screenie :

The player in the world

The player in the world