Breakthrough

I finally managed to make those bi-arrays work. So, now, corridor generation is working, though I do have to tweak it a bit, I’ve got to reimplement border generation, and then start the core gameplay.

I don’t think I’ll manage to finish but I’ll try, I’m so far behind…

Here’s a screen for you : the green square is the starting point. It’s chosen randomly in one room. The objective square (red) will be in randomly in another room.

Breakthrough

Breakthrough

Comments

jfroco
30. Apr 2011 · 15:38 UTC
I really like the Atari 2600 Adventure style