Breakthrough
I finally managed to make those bi-arrays work. So, now, corridor generation is working, though I do have to tweak it a bit, I’ve got to reimplement border generation, and then start the core gameplay.
I don’t think I’ll manage to finish but I’ll try, I’m so far behind…
Here’s a screen for you : the green square is the starting point. It’s chosen randomly in one room. The objective square (red) will be in randomly in another room.

Breakthrough
Comments
jfroco
30. Apr 2011 · 15:38 UTC
I really like the Atari 2600 Adventure style