Basic enemies and attacks done!

I’m getting close to finishing the core gameplay features. My hero can move on his own, my cat is controlled by the player, and my enemies walk around as well.

If an enemy touches you (or the hero), you will flash for a second or so and be invulnerable during that time, and you lose health. No health = death, sort of. On the other hand, you, as a cat, can claw in front of you, dealing damage to enemies, making them flash, AND stun them for a second or so. Also, enemies which are stunned won’t damage you or the hero if you walk through him.

In this pic you see the hero, the cat, the cat’s attack and some random simple enemy of doom.

I’m now going to create some more enemies, each with their own way of movement and perhaps even ranged attacks. After that, I’ll work on items for your hero to use. Right now he’s essentially a timed underwater escort mission objective without the underwater part, which will be the first portion of the game, but later on he will be more useful.

I’m wondering if I should add checkpoint saves, or make it so death = game over. It will probably depend on the length of the game.

Anyway, at this rate, I think I can get this game done in time! Yay! I might even have time to fancy up the graphics by adding animations.