Slow start, some progress

‘It’s dangerous to go alone… take this…. grappling hook!’ is the basic idea

Using Unity this time, and I’ve only spent a couple of days learning the basics. Been having a real hard time getting meshes from Blender into it cleanly, but now I’ve got a first block in, I’ve been writing some scripts. Got a basic (brute-force) tilemap system, and simple platformer physics/collision (just done my own, to avoid some of the trickiness of using ‘real physics’ for a platformer)

Also figured out that you’ve got to smooth time.DeltaTime values yourself if you want anything to run smoothly when vsynced…

basic tilemap

‘Playable’ version here